Since the beginning of 1960 (at least)
Educational breakthroughs brought about by technological progress have been confidently predicted.
The first is the teaching machine, then the mainframe, then the laptop, then the video disk, then the interactive whiteboard, and now the hybrid and flip learning.
Sadly, however, every innovation in the past is hardly different in student achievement.
I still hope that if new features of technology are used to create a system-enhanced environment for learning, new teaching methods based on new technologies will be rigorously evaluated and considered successful methods will be widely disseminated.
This time, the reason I hope is that schools are rapidly moving towards universal access to tablets or other relatively low tablets.
The cost of digital equipment.
This is a potential game.
Thanks to the popularity, teachers can provide digital assignments to all students.
This also makes it possible for developers to create replicable strategies to optimize real life using personalized instructions, simulations, visual media, games, complex
Time assessment, links to other students inside and outside the classroom, links to pre-produced and curated information, etc.
If students also have compatible technology at home, this increases the possibility of integration of homework and classroom assignments (
For example, this is essential for mixing and flipping learning, but for a simpler way to make homework appealing, the game --
Like, useful for learning.
All of these possibilities are only potential, not realistic, and are likely not to happen given the long and sad technical history of the school.
Many applications that use digital devices today are merely computer reinvention.
Auxiliary teaching (CAI)
Their research records are particularly poor.
Other uses are poorly designed items.
Based on learning or application, this makes traditional teaching easier for teachers.
There are hundreds of applications available for each possible classroom use, but the quality of these applications varies greatly, and they are not easy to integrate with each other or with other instructions or standards.
Savvy teachers can bring together wonderful lessons in principle, but this is hard to do to a large extent.
Before universal technology can change education, a lot of creative work needs to be done, using new technology opportunities to produce and evaluate the main parts of a course or course.
Imagine, developers, researchers, non-profit organizations.
Work with experienced teachers to create amazing, comprehensive and complete methods such as start reading, elementary school math and science, middle school algebra, or high school physics.
In each case, the project will be strictly evaluated and disseminated if found to be valid.
I am optimistic about the many applications of universal access technology.
For example, current or on-the-
Horizon technologies can improve the ability of teachers to teach traditional courses.
A prepared course may include visual media, games, or simulations in the initial teaching.
They may use computers.
Replace worksheets by embedding assessments and feedback to facilitate collaborative learning.
They may embed assessments in games, simulations, and collaborative activities to replace formative and summative assessments.
Simulation of laboratory experiments can be explored
Teaching for science and mathematics is more common.
Visit planning, age-
Appropriate information bases can change social research and science.
Computerized assessments of writing, including creative writing and grammar, punctuation and spelling, can help students work with their peers to become more effective writers.
In each case, extensive development, pilot and evaluation are required, but once created and found to be effective, the digital enhancement model will be very popular, as the scale expands, their costs will fall.
While the past of technology has left us wary of unfounded claims and immature enthusiasm, the future may be different.
In all areas of technology other than education, someone has created a new product that finds it effective and then makes it widely adopted.
The time for repair and repair is the time for solid completion.
This may also happen in the field of education.
With full support for R & D, it is possible to achieve breakthroughs, and breakthroughs in any field increase the possibility of breakthroughs in other fields.
Technology will help students learn a lot more than they do today sooner or later.
The technical models prepared today have no evidence to justify our optimism, but in the age of popularity we are just beginning.