A Professional Manufacturer of Smart Interactive Screens For More Than 10 Years
Keeping up with technology is a constant competition.
Moore's law ensures this, despite recent news that
Processing power law is known (
Transistor double per unit area)
It will reach its physical limit at about 2022.
Digital cameras, of course, benefit from improved processing power, which indirectly leads to improved image resolution, which never seems to have
End: Welcome to gigap ixel.
The Gigap ixel image is made by 1 billion (109)pixels.
If you remember a 1 pixel digital camera, you are now capturing 1,000 times the number.
If you have already used Google Earth, then you have seen what the gigap ixel camera can do because Google used the technology as early as 2007 (
According to Wikipedia, Graham Flint was invented with his gigap xl project).
The technology involves taking a large number of high-resolution photos and then combining them together using software.
Although the gigap ixel camera is actually used, most of the cameras are in large observatory or university (
Below is a link to the Duke University project).
Photography enthusiasts and interested consumers can use gigap ixel technology.
In fact, your existing camera can handle this work with powerful robotic camera holders from companies like gigap.
As you might guess, the magic is in the software that lets you stitch all the images together.
I didn't hear of gigap ixel photography until my last unofficial stop on a 3DRV road trip last year.
That stop was the xRez studio owned by Eric Hansen and Greg Downing, where I learned about this image technology.
Gigap ixel can create an incredibly interactive "3D" experience with relatively simple digital images;
There are many images of these "small" pixels.
Researchers of historical protection, space/Astronomy, medical use (Like in gigamacro.
I'm not sure of the term)
Many other areas are beginning to take advantage of high-resolution images.
Eric's site has some of the best examples, and one of my favorites is Yosemite's site, where they shot the entire valley for a scientific research project with rockfall features.
As they explained on their website: "The main gigap ixel shooting was done by the 20 sep team of arate photography from key overlapping locations throughout the valley, with a total of 36,000
To ensure even lighting, the photos were taken at the same time, and each team used an accessible gigap an device with a Canon G9 camera to take 500 overlapping photos from each vantage point.
Photos of each team were later assembled with the PTGui into a 20 sep panorama of arate gigap ixel, which can be seen here (link above).
Also, project all 20 gigiap ixel panoramas to 1-
The M-resolution digital terrain model in Maya 3D animation software unifies the 16-mile walls of Yosemite into 2 vertical positive projection views.
The resulting images reveal the complex geological relationships of Yosemite Valley monuments at very high resolution and produce unique non-
The perspective lift view of the valley walls is the first in landscape photography.
"When you see a picture of Yosemite, you can zoom in so close that you can see the cracks on the surface of the El Capitan rock. The equipment required to take a spherical panoramic image is usually to use a simple panoramic node head, manually switching to dozens of preset shooting positions, covering every possible angle within the camera sphere.
There are also some animals in the photo to see if you can find them.
As mentioned earlier, Duke University has Duke imaging and spectral project DISP, also known as the "super camera", which builds the perception system ".
"They have the best overview I 've ever seen to explain how this technology works in YouTube videos.
Finally, I was interested in the gigap an robotic camera holder and found that you only need to connect the existing digital camera.
They even have a model of a point. and-
Shooting type camera.
So, if you're a photography enthusiast, robot arm is a tool to help you create a gigap ixel image (
I believe the software comes with the hardware for splicing together).
VR and augmented reality projects will increasingly use such technologies to add to the VR and immersive 3D experience.